Gladiator MK II Deadzone issue and more

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Nico87
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Re: Gladiator MK II Deadzone issue and more

Postby Nico87 » Sat Apr 04, 2020 0:48

Thanks for checking it out.
Well, I've raised the numbers until I didn't see any micro movement. I can still do the opposite and try to lower them until I see the micromovements come up again, but at the moment I'm happy with this settings.
So you say the play in the centered position is within limits?

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fallout9
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Re: Gladiator MK II Deadzone issue and more

Postby fallout9 » Sat Apr 04, 2020 4:16

Could you post the same screenshot as mine with the VKB tester, but with the deadzones set to 2?

Nico87
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Re: Gladiator MK II Deadzone issue and more

Postby Nico87 » Sat Apr 04, 2020 19:38

Here you go. As you can see, the Y axis is not centered anymore.
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Immagine.png

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fallout9
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Re: Gladiator MK II Deadzone issue and more

Postby fallout9 » Sat Apr 04, 2020 20:08

My advice is not to look at those numbers. Those are too small steps to translate into noticeable joystick movement. Best to check it on the tester that I've linked. If in the tester you could see the axes coming out of 0 position when the joystick is resting at the center you could increase the deadzone. But even in this case, with the axes sticking out of center a bit, you'd be fine in most of the simulators.

Nico87
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Re: Gladiator MK II Deadzone issue and more

Postby Nico87 » Sat Apr 04, 2020 22:57

You're definitely right. Reducing the DZ does not make any harm to the gaming experience, even tho in the config tool it seems to be a little too "noise" in the center position.

Thanks for helping me out on this!


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