How create a virtual axis using only half of physical axis?
Posted: Wed Aug 14, 2019 7:51
I don't use twist axis of VKB Gladiator for rudder control.
But since the axis are available I test set this axis for "Wheel brakes", setting the "saturation (DCS) and end course deadzone (IL-2 Sturmovik: Cliffs of Dover) for hidden the half of axis (twist for right), and work well, twisting the grip for left control "Wheel brakes" for example of Spitfire, MiG-21... in proportional way, like a brake lever.
But in IL-2 Sturmovik: Great Battles (BoS, BoM, BoK...) don't work well, because this game is very poor on axis adjusts, basically allow set only middle axis deadzone, for small range.
Without "hidden" the right half of the axis, result than brakes are always 50% pressed.
Then I think that creating a virtual axis with twist axis - but considering only 0 to 50% of axis solve this, for IL-2:GB and the other games.
More o less I know how create a virtual axis with a physical axis in DevCFG, but how make set for use only 50% of physical axis?
But since the axis are available I test set this axis for "Wheel brakes", setting the "saturation (DCS) and end course deadzone (IL-2 Sturmovik: Cliffs of Dover) for hidden the half of axis (twist for right), and work well, twisting the grip for left control "Wheel brakes" for example of Spitfire, MiG-21... in proportional way, like a brake lever.
But in IL-2 Sturmovik: Great Battles (BoS, BoM, BoK...) don't work well, because this game is very poor on axis adjusts, basically allow set only middle axis deadzone, for small range.
Without "hidden" the right half of the axis, result than brakes are always 50% pressed.
Then I think that creating a virtual axis with twist axis - but considering only 0 to 50% of axis solve this, for IL-2:GB and the other games.
More o less I know how create a virtual axis with a physical axis in DevCFG, but how make set for use only 50% of physical axis?