Can Virtual Axes Scales be changed with VKB Software?

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Weegie
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Can Virtual Axes Scales be changed with VKB Software?

Postby Weegie » Mon Aug 05, 2019 21:01

What I'm wanting know is can the virtual axes scaling be changed, I'm asking for a friend with a Gunfighter

This is to increase sensitivity for close manoeuvering, so the physical axes (or throw on the stick) is at 100% but the virtual axes as seen by the computer is less, 50 or 25% for example

If this is possible can it be done on the fly via a button or switch?

If so if anybody would be so kind could they give me an idea as to how it's done

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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby fallout9 » Mon Aug 05, 2019 21:48

You could affect the axes response by modifying the curves.
1. Go to Profile -> Axes -> Response curve. Adjust the curve as desired. Response curve at row 1. is for X axis, row 2. is for Y axis. You could copy the first curve by holding Shift and clicking in the second row.
2. Go to Profile -> Buttons -> Physical layer. Mark the Poll option (1). Press the joystick button you want to assign for changing curves. Red light will flick on the buttons layout. Click that button. In the new window set that button as Curves (2), mark the Alternate option box (3), mark the X and Y axes (4).
3. Click Set.
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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby hon0 » Mon Aug 05, 2019 22:29

There is a dedicated feature for that. Called "DR". See page 19 (2.4.6. Axis sensitivity reduce) and 65-66 (4.3.12. Axes fixation) of the manual.

Unlike the method proposed by fallout9, DR have an acceleration rate that we can choose with the "TimeDR" combo box (Only software providing this feature to my knowledge, clap clap VKB). This give us some time to reposition our controller in order to avoid brutal virtual axes modification. Which is dangerous especially when releasing DR.
Last edited by hon0 on Tue Aug 06, 2019 14:08, edited 1 time in total.
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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby fallout9 » Mon Aug 05, 2019 22:46

The DR option is shortening the range though by 1/2, 1/3 or 1/4. He said he wants to keep the whole range.

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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby hon0 » Mon Aug 05, 2019 23:13

fallout9 wrote:The DR option is shortening the range though by 1/2, 1/3 or 1/4. He said he wants to keep the whole range.

It reduce (limit) the virtual range indeed, not the physical range. Difference between Y saturation and X saturation.
Weegie wrote:[...] so the physical axes (or throw on the stick) is at 100% but the virtual axes as seen by the computer is less, 50 or 25% for example


If I understand correctly, he want to reduce the scale of the axis. He want to change the "Y saturation". Like here :

https://i.imgur.com/GuKIp1Y.gifv
Last edited by hon0 on Mon Aug 05, 2019 23:32, edited 1 time in total.
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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby fallout9 » Mon Aug 05, 2019 23:18

So ha has a few options now :)

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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby Weegie » Tue Aug 06, 2019 13:56

Thanks Guys

Yes you interpreted my question correctly to keep the physical axes at 100% and reduce the virtual axes to some given preset (like 50 or 25%)

I'll have read, your responses are very much appreciated

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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby hon0 » Tue Aug 06, 2019 14:04

Will take some screenshot if needed, just let us know.
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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby Victorus » Tue Aug 06, 2019 20:41

Look here http://forum.vkb-sim.pro/viewtopic.php?f=15&t=2112 pls. I hope you 'll find something interesting. For example Subshifts, encoders as analog axes, axes as trimmers, how to limit virtual axis response value http://forum.vkb-sim.pro/viewtopic.php?f=25&t=2081&start=45
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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby Weegie » Wed Aug 07, 2019 19:30

Thanks Victorus

You really helped me understand the software back in the day when I got my Mamba.

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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby Weegie » Fri Aug 23, 2019 12:07

So to close this out the DR function worked an absolute treat and I got my Buddy up and running

As an aside I also them used on my Mamba, I run an old version of the software right now, due to firmware issues, anyway it was in there too so not only did you help my buddy you helped me too

Thank you to all and I'm now looking for applications where I can use all these other awesome axes functions I never knew about :D

The software is absolutely awesome if a little intimidating at first, but stay with it, it's well worth the effort

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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby grinder » Sun Apr 05, 2020 10:16

hon0 wrote:Will take some screenshot if needed, just let us know.


Hi hon0,

I'm new to VKB and terrible at understanding & configuring all software. Once I see an example my understanding improves. If you could please send some screen shots that would be great. I can see the DR function in the global tab. But I can't understand how to configure a button to switch between normal and reduced axis response. I was hoping to configure it to the MCG Pro's folding trigger (button #28) so that I could flick it up when I want reduced response on X & Y. This would be during landing, formation flying, and refuelling. Currently I have this set to Master Arm disable in DCS so I thought they would go well together. But if the trigger can't be used, any button would be useful.

Thanks

Matt

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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby hon0 » Sun Apr 05, 2020 10:32

I don't have any VKB gear at the moment so can't access the software to take screenshot. I'm sure someone else will come to help.
Edit : You could contact me on Discord, hon0#0570 and if you share your screen I should be able to help in live.
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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby Victorus » Sun Apr 05, 2020 11:44

dr.jpg

Hope it'll help.
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Re: Can Virtual Axes Scales be changed with VKB Software?

Postby hon0 » Sun Apr 05, 2020 12:15

In addition to Victorus screenshot, in the Global\common panel you have two settings that need to be set. D.Rate and TimeDR.
D.Rate will set by how much the response will be limited. 1/2 will limit the response to half. TimeDR will set how fast the virtual axis value will catch the physical axis position when you activate the DR function. And also when you deactivate it.

This is to prevent instantaneous axes jump when for exemple you go from DR 1/4 back to normal 1/1. In a machine such as the Huey your rotorblade could say bye bye. :lol:
Image

Edit :
The Trim.Mode and Trim.Time might also work with DR, I'm not sure and can't test atm. Those two setting were designed to enhance the FA0 function. So that when we reset trim the virtual value doesn't jump instantly to current stick value. Instead we can set a rate, and even an acceleration rate for the rate (Jerk).
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