MCG Pro - Rot Z Axis off center

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Sorken
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MCG Pro - Rot Z Axis off center

Postby Sorken » Sun May 19, 2019 0:03

1 - Gunfighter Mk.II base + MCG Pro
2 - BlackBox_GF_MCG_PRO_v1_96_B
3 - Default, no changes
4 - Default no changes
5 - VKBDevCfg-C_v0.90.06
6 -
VKBJoyTester.PNG

7 -
VKBDevCfg.PNG

VKBDevCfg3.PNG




I have tried with different FW and DevCfg version but I can't seem to calibrate my Rot Z axis. It's either always far right or it just "wanders" around changing values constantly even without any input.

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Re: MCG Pro - Rot Z Axis off center

Postby Ron61 » Sun May 19, 2019 9:07

Show a screenshot of the Profile-Axes tab.

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Re: MCG Pro - Rot Z Axis off center

Postby Sorken » Sun May 19, 2019 16:53

I hope this is the right one:
VKBDevCfg5.PNG

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Re: MCG Pro - Rot Z Axis off center

Postby Ron61 » Sun May 19, 2019 18:07

Now everything is clear. With a calibrated axis, digital values cannot be the same in both columns.
Therefore, I propose to put a check in on Partial Calibration in Settings and calibrate only 3,4,5,6,8 axis.
After calibration (changing numbers) everything will fall into place.
VKBDevCfg5.PNG

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Re: MCG Pro - Rot Z Axis off center

Postby Sorken » Sun May 19, 2019 18:57

Sorry, could you explain this to me like I'm 4 years old :shock:

No. 6 = Rot Z axis right? That's the POV button that is not working correctly for me.

Edit - I checked 'Partial Calibration' under the Settings tab. Then only checked 3,4,5,6,8 when I calibrate, but still the same problem.
Edit2 - On the vertical movement on the POV-switch(Rot Z) I'm only getting this much of travel: 42803 to 65535:
VKBDevCfg6.PNG


On the horizontal movement on the same POV-switch(Slider1) I'm getting full travel(from 0 to 65535)

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Re: MCG Pro - Rot Z Axis off center

Postby Ron61 » Sun May 19, 2019 20:09

I do not need a screenshot from the axes test - they do not give anything. Need a screenshot from the Profile-Axes tab after calibration.
It should be something like this.
34568.png

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Re: MCG Pro - Rot Z Axis off center

Postby Sorken » Sun May 19, 2019 20:13

VKBDevCfg7.PNG

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Re: MCG Pro - Rot Z Axis off center

Postby Ron61 » Sun May 19, 2019 20:19

You have not calibrated the 3rd and 4th axis (microstick Master Mode) - I highlighted them in red in previous messages.

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Re: MCG Pro - Rot Z Axis off center

Postby Sorken » Sun May 19, 2019 20:27

Hmm, ok I think I pushed and touched everything on my stick now :wink:
VKBDevCfg8.PNG



It appears to be working now :D

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Re: MCG Pro - Rot Z Axis off center

Postby Ron61 » Sun May 19, 2019 20:30

Well, that's the result you need. Just need to be properly calibrated. :D

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Re: MCG Pro - Rot Z Axis off center

Postby Sorken » Sun May 19, 2019 20:36

Thank you!

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Re: MCG Pro - Rot Z Axis off center

Postby Ron61 » Sun May 19, 2019 20:43

You're welcome.

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Re: MCG Pro - Rot Z Axis off center

Postby Sorken » Sun May 19, 2019 21:53

Ron61 wrote:Well, that's the result you need. Just need to be properly calibrated. :D

After an hour of gaming I now have the same problem, the Rot Z is now not calibrated again.
I have tried to re-calibrate it now a couple of time but I'm still getting values like these:
Attachments
VKBDevCfg9.PNG

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Re: MCG Pro - Rot Z Axis off center

Postby Ron61 » Mon May 20, 2019 9:25

Looking at the screenshot I do not see anything criminal. What confuses him? It seems to be all right. What is the problem?
Show a screenshot of JoyTester, how does the 5.6 axis (microstick Gate Cont) work.

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Re: MCG Pro - Rot Z Axis off center

Postby Sorken » Mon May 20, 2019 18:51

Just got home, have not changed ANYTHING and now its behaving the way it should.

Screenshot of when it's not working:
VKBJoyTester.PNG


EDIT - Scratch that. It's already starting to misbehave, not getting full travel of the axis:
VKBDevCfg10.PNG


Not so much right now, but it's only getting worse.
And it's causing this:
VKBDevCfg11.PNG
VKBDevCfg11.PNG (9.58 KiB) Viewed 5572 times


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