VKBdevCfg curves
Posted: Sat Mar 16, 2019 21:06
Hi Alex,
I was playing lately with the new trimming implementations and they're great, but unfortunately can't use them a lot when flying in space. So I was wondering if it would be possible to get more then one set of curves that we could change in-game. What I'm thinking is to be able to set up let's say 4 different sets of curves in devCfg, assign them to a hat (or other buttons) and use them in game. I'd like to have a set of curves for a small and fast ship when it's traveling, another set of curves for the same ship when it's dogfighting, another set of curves for a large and slow ship and so on.
Or, if this is too complicated, something like the Double Rate function, but with more steps between its options.
Thanks so much for your help and for giving us this extraordinary piece of software.
I was playing lately with the new trimming implementations and they're great, but unfortunately can't use them a lot when flying in space. So I was wondering if it would be possible to get more then one set of curves that we could change in-game. What I'm thinking is to be able to set up let's say 4 different sets of curves in devCfg, assign them to a hat (or other buttons) and use them in game. I'd like to have a set of curves for a small and fast ship when it's traveling, another set of curves for the same ship when it's dogfighting, another set of curves for a large and slow ship and so on.
Or, if this is too complicated, something like the Double Rate function, but with more steps between its options.
Thanks so much for your help and for giving us this extraordinary piece of software.