VKBdevCfg curves

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fallout9
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VKBdevCfg curves

Postby fallout9 » Sat Mar 16, 2019 21:06

Hi Alex,
I was playing lately with the new trimming implementations and they're great, but unfortunately can't use them a lot when flying in space. So I was wondering if it would be possible to get more then one set of curves that we could change in-game. What I'm thinking is to be able to set up let's say 4 different sets of curves in devCfg, assign them to a hat (or other buttons) and use them in game. I'd like to have a set of curves for a small and fast ship when it's traveling, another set of curves for the same ship when it's dogfighting, another set of curves for a large and slow ship and so on.
Or, if this is too complicated, something like the Double Rate function, but with more steps between its options.
Thanks so much for your help and for giving us this extraordinary piece of software.

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Re: VKBdevCfg curves

Postby Alex Oz » Mon Mar 18, 2019 10:13

Hi,

in the current version it's impossible.

But in NG the curves engine will get these changes:

1. Abstract set of 8 curves ( similar as now - but by default, the curves do not have axis bindings)
EQ.jpg


2. Any curve can be linked to any axis
Eq_bind.jpg

In example - 1 curve (#1) is linked to 4 axes of ministicks

3. You can swith binding curves/axes by special function (simultaneously for two axes) at any moment
Function Crv2.jpg


4. You can use another profile ( need previously load in controller, up to 8 extra profiles) with another set of curves at any moment
profiles.jpg

profiles2.jpg
profiles2.jpg (10.29 KiB) Viewed 29559 times
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Re: VKBdevCfg curves

Postby fallout9 » Mon Mar 18, 2019 19:13

Excellent news! When should we expect the NG for beta testing?

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Re: VKBdevCfg curves

Postby Alex Oz » Mon Mar 18, 2019 23:00

NG version is available for _BlackBox_GF_MCG ( latest v1_96_A(3)_NG)
New function Cr2 - now work in progress ( may be in v1_96_B_NG )
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Re: VKBdevCfg curves

Postby fallout9 » Tue Mar 19, 2019 6:14

Good work progress confirmed! Just loaded up the NG firmware and played a bit, already in love with the new Cr2.
Attachments
1.JPG

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Re: VKBdevCfg curves

Postby Alex Oz » Tue Mar 19, 2019 7:44

OK :)
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