Gladiator MK II Not detecting DR button for axis slow down
Posted: Tue Mar 05, 2019 8:03
I have set a button, #3 to reduce the response of the axis via the DR function in Fix Axis but it doesn't work. Ok. Here's what I've done in VKBDevCfg:
Common page of Global tab. Checked FA and set D-Rate to 1/2. TimeDR was set on 30 and 30 ms sounds about right so I left it there.
Buttons Buttons page of Profile Tab: In Button Mapping Wizard, set Input #3 to Fix Axes and set FA Type to DR. Checked 1 and 2 to apply to the pitch and roll. In my game, the yaw, which is controlled by RotationX (twist) is already slowed so I don't need that.
Saved everything in VKBDevCfg and exited. Went to the game. No slow down of pitch and roll when pressing button #3. So what am I doing wrong?
Edit: I do have a response curve set. If they response curves and D-Rate doesn't work together, I understand.
Common page of Global tab. Checked FA and set D-Rate to 1/2. TimeDR was set on 30 and 30 ms sounds about right so I left it there.
Buttons Buttons page of Profile Tab: In Button Mapping Wizard, set Input #3 to Fix Axes and set FA Type to DR. Checked 1 and 2 to apply to the pitch and roll. In my game, the yaw, which is controlled by RotationX (twist) is already slowed so I don't need that.
Saved everything in VKBDevCfg and exited. Went to the game. No slow down of pitch and roll when pressing button #3. So what am I doing wrong?
Edit: I do have a response curve set. If they response curves and D-Rate doesn't work together, I understand.