32 Input Limit

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nighthawke78
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32 Input Limit

Postby nighthawke78 » Wed Jun 02, 2021 20:03

Hello folks,

I am using the MCG Ultimate in a game that has a 32 input limit. Is there a way inside the software to get around this per-device limit? Or will I have to resort to something like vJoy?

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Victorus
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Re: 32 Input Limit

Postby Victorus » Wed Jun 02, 2021 20:26

If your game supports keyboard input, easiest way is to map joystick buttons to keystrokes. Using vkbdevcfg.exe. Ctrl, shift and other modifiers are supported.
Руководство пользователя по контроллерам VKB (VKB controllers User Guide) Ru&En
https://disk.yandex.ru/d/LlqiYtIrIetBOQ

nighthawke78
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Joined: Tue May 18, 2021 19:09

Re: 32 Input Limit

Postby nighthawke78 » Wed Jun 02, 2021 21:40

Ok! Is there a tutorial for this somewhere?

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fallout9
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Re: 32 Input Limit

Postby fallout9 » Wed Jun 02, 2021 22:05

Yes, it is!

There's also a second option, to split your device into 2 virtual controllers, first with 32 buttons and the second with the rest of the buttons: go to Global/Common, set up the #Butt to 32 and setting up the number of virtual controllers VC to 2. Press Set button to save.


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