Search found 162 matches

by hon0
Thu Apr 30, 2020 10:46
Forum: Technical Support
Topic: Can Virtual Axes Scales be changed with VKB Software?
Replies: 22
Views: 17976

Re: Can Virtual Axes Scales be changed with VKB Software?

Please explain the adjustment with Dz Hi. Where should the sliders need be set when adjusting with Dz Hi? I've increased the values of x and y axes to 2.0 and see no difference in results. After making the adjustment I Calibrate and Set and the app tells me "No new data". I launch the gam...
by hon0
Tue Apr 28, 2020 7:23
Forum: Technical Support
Topic: Can Virtual Axes Scales be changed with VKB Software?
Replies: 22
Views: 17976

Re: Can Virtual Axes Scales be changed with VKB Software?

My X and Y axis require too much input to achieve 100%. How do I shorten the axis throw? I've tried moving the sliders up on the response curve but don't feel any effect in game. To do that, you can increase high deadzone (Dz Hi) and/or modify the response curve so that you reach 100% virtual befor...
by hon0
Sun Apr 05, 2020 12:15
Forum: Technical Support
Topic: Can Virtual Axes Scales be changed with VKB Software?
Replies: 22
Views: 17976

Re: Can Virtual Axes Scales be changed with VKB Software?

In addition to Victorus screenshot, in the Global\common panel you have two settings that need to be set. D.Rate and TimeDR. D.Rate will set by how much the response will be limited. 1/2 will limit the response to half. TimeDR will set how fast the virtual axis value will catch the physical axis pos...
by hon0
Sun Apr 05, 2020 10:32
Forum: Technical Support
Topic: Can Virtual Axes Scales be changed with VKB Software?
Replies: 22
Views: 17976

Re: Can Virtual Axes Scales be changed with VKB Software?

I don't have any VKB gear at the moment so can't access the software to take screenshot. I'm sure someone else will come to help.
Edit : You could contact me on Discord, hon0#0570 and if you share your screen I should be able to help in live.
by hon0
Mon Mar 30, 2020 9:32
Forum: Manuals and Howtos
Topic: Using MCG Pro mini-stick Axis as buttons
Replies: 3
Views: 9460

Re: Using MCG Pro mini-stick Axis as buttons

I think Alex added/changed something in the fw v1_98_B. According to those post : https://forums.eagle.ru/showthread.php?t=265831 https://forum.il2sturmovik.ru/topic/970-%D0%BF%D1%80%D0%BE%D0%B3%D1%80%D0%B0%D0%BC%D0%BC%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5-%D0%B4%D0%B6%D0%BE%D0%B9%D1%81%D1...
by hon0
Wed Mar 04, 2020 11:00
Forum: General discussions
Topic: Gunfighter Pro product improvement suggestion (real trim hat)
Replies: 7
Views: 11502

Re: Gunfighter Pro product improvement suggestion

+1, I would love to see an upgraded MCG PRO (Not Gunfighter, Gunfighter is the base) with a 8 or 9 way hat instead of the Master Mode Ministick. Or the possibility to swap as on the Kosmosima. Something else I'm not fan on the MCG PRO are the gate on all the hat. I would prefer not to have them, or ...
by hon0
Sat Feb 29, 2020 10:01
Forum: General discussions
Topic: Brake Lever Question for Modern Gunfighter MKIII stick
Replies: 5
Views: 7561

Re: Brake Lever Question for Modern Gunfighter MKIII stick

Hello, head to "Axes2Buttons\MCG Brake" panel, here, tick the MCG Brake box. Then move the slider to define the position of the "First" button line. You maybe also want to add additional button thanks to the low limit and high limit box. I say that by memory and checking the manu...
by hon0
Wed Feb 26, 2020 9:52
Forum: Technical Support
Topic: Gladiator MK II Deadzone issue and more
Replies: 34
Views: 27885

Re: Gladiator MK II Deadzone issue and more

Aren't we talking about the Gladiator MKII? If so only your last suggestion is applicable. I guess we could also remove some of the default grease which is high viscosity to provide some dampening. Or clear it* all and apply something less viscous.
by hon0
Wed Feb 12, 2020 10:10
Forum: General discussions
Topic: Space Combat Grip (SCG) / Kosmosima w/Brake Lever
Replies: 4
Views: 10413

Re: Space Combat Grip (SCG) / Kosmosima w/Brake Lever

I can see practical use as well, that's why I didn't get one yet. I would like a SCG in my left hand with a brake lever. (I would even prefer a left hand MCG in fact). That I would use for Space Sim and also for helicopter collective, using the Dry Clutch. In Space Sim (Star Citizen being the one I ...
by hon0
Sun Feb 02, 2020 16:33
Forum: General discussions
Topic: No Center Linear Cams?
Replies: 6
Views: 11478

Re: No Center Linear Cams?

+1, I haven't tried new cam yet but would like NO center/axes detent linear and progressive cam. If possible with more tension near center cause on my GF MKII with 20cm extension and 2x50# spring the stick was way too floppy to my taste near center, so floppy I had trouble to determine the position ...
by hon0
Thu Jan 02, 2020 18:26
Forum: Technical Support
Topic: Brand new MKIII Gunfighter SCG buttons don't work
Replies: 5
Views: 4407

Re: Brand new MKIII Gunfighter SCG buttons don't work

I assume I should be looking for something like “BlackBox_MK3_GF_SCG_vXXX.vkb Uhm not sure but I think BlackBox_MK3 will be for the future BlackBox. For the moment we have _BlackBox_ which I guess is for the "old" orange BlackBox and _BlackBox_MK2 for the new black BlackBox. So I believe ...
by hon0
Wed Jan 01, 2020 6:34
Forum: Technical Support
Topic: MCG brake axis wont callibrate
Replies: 3
Views: 2311

Re: MCG brake axis wont callibrate

Uhm, check the response curve of that axis. If even a high deadzone doesn't solve the issue then I think the problem is that the response curve have a "Saturation Y" that doesn't go up to 100%. Exemple here :
Image
by hon0
Sun Dec 08, 2019 8:01
Forum: Technical Support
Topic: MCG - "Master Mode" not working
Replies: 7
Views: 3769

Re: MCG - "Master Mode" not working

Hello, Make sure to select "Always" in the POV menu, for your Master Mode Ministick, instead of "On/Off". If you choose On/Off then you need to use the "uStick switch" to switch ministick mode. I'm not familiar with the external tab but I think it would help us to see y...
by hon0
Sat Nov 30, 2019 6:33
Forum: VKB FSC Europe
Topic: ETA for MK.II on Europe
Replies: 3
Views: 6849

Re: ETA for MK.II on Europe

Hello Eduard, you'll receive MKII or MKIII? Variant, if MKII then when do you think you'll have MKIII?

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