Search found 33 matches

by Dirt
Sun Sep 01, 2019 3:42
Forum: Technical Support
Topic: Gunfighter Base Intermittent Disconnect Issue
Replies: 2
Views: 1929

Gunfighter Base Intermittent Disconnect Issue

I am having an issue on both of my Gunfighter bases where during use, normally less than 60 seconds into use, the grip will disconnect from the base and stop all function of the grip and base. The work around for me has been to restart the black box in DevCFG and/or additionally, refit the grip to t...
by Dirt
Wed May 15, 2019 9:20
Forum: Technical Support
Topic: Kosmosima Grip LED Turning OFF **Please Help**
Replies: 1
Views: 2098

Kosmosima Grip LED Turning OFF **Please Help**

Been experiencing this issue for weeks. I'll be using the stick (within design parameters) and the led status light will turn off randomly and if I ignore the condition long enough, the buttons and twist stop working. I have tried re-flashing the blackbox with new FW, re-seating the grip on the base...
by Dirt
Tue May 14, 2019 7:48
Forum: Technical Support
Topic: Kosmosima Twist Stiction
Replies: 2
Views: 2250

Kosmosima Twist Stiction

The Kosmosima is the best left handed stick I've used. However, there seems to be a considerable amount of stiction in the twist mechanism considering the price tag of the unit. My old Saitek x52 had a better feeling twist...

Anyone else notice this as well?
by Dirt
Tue Apr 30, 2019 2:42
Forum: Technical Support
Topic: How to Create Macros?
Replies: 15
Views: 10598

Re: How to Create Macros?

Look at screenshots. Macro tab contains some macro. macro_tab.png Logical layer. Several buttons assigned to run macro. logical_layer.png Quick logical layer wizard. Button #63 runs macro #1. QLLW.png How to assign keystroke to macro unit. macro_.png Important!!! Common tab. Enabled keyboard mappin...
by Dirt
Tue Apr 30, 2019 2:34
Forum: Technical Support
Topic: How to Create Macros?
Replies: 15
Views: 10598

Re: How to Create Macros?

Thanks, but I still can't get the macro to even be bindable in game. I'm not sure you understand how macros work. You bind a single control input to some function in your game. E.g. trigger button 1 is fire guns, secondary trigger 2 is fire missiles. for the macro you want to program a series of co...
by Dirt
Mon Apr 29, 2019 10:00
Forum: Technical Support
Topic: How to Flash NJoy32 FW
Replies: 1
Views: 2741

How to Flash NJoy32 FW

How do I flash new firmware to update the NJoy32 version?
by Dirt
Mon Apr 29, 2019 9:49
Forum: Technical Support
Topic: How to Create Macros?
Replies: 15
Views: 10598

Re: How to Create Macros?

Thanks, but I still can't get the macro to even be bindable in game.
by Dirt
Mon Apr 29, 2019 4:05
Forum: Technical Support
Topic: How to Create Macros?
Replies: 15
Views: 10598

How to Create Macros?

I'm having trouble trying to create a repeating macro through the VKBDevCfg. I can't even get as far as the macro even activating at all. I've referenced the .pdf manual and still couldn't get any macros to work. Anyone have any incite? Grip: MCG Pro Base: Gunfighter MkII VKBDevCfg: v0.90.06 NJoy32 ...
by Dirt
Thu Apr 18, 2019 4:02
Forum: Technical Support
Topic: Kosmosima L/GF II Grip LEDs Turning Off
Replies: 6
Views: 3510

Re: Kosmosima L/GF II Grip LEDs Turning Off

I am running v1.96B FW on the SCG.

I can tell I'm in "External" by going too "Global>External>LEDs" and changing the color of the "External" event.
by Dirt
Thu Apr 18, 2019 3:19
Forum: Technical Support
Topic: Kosmosima L/GF II Grip LEDs Turning Off
Replies: 6
Views: 3510

Kosmosima L/GF II Grip LEDs Turning Off

The grip LEDs on my Kosmosima (LED 10 & 11) keep turning off randomly during use. The sticks function is not affected in any way. Upon further research I found the base was entering a mode called "External". I have no idea what "External" means and the NJoy32 .pdf never menti...
by Dirt
Sat Mar 30, 2019 15:41
Forum: Technical Support
Topic: SCG-Essential Feature!
Replies: 17
Views: 9455

Re: SCG-Essential Feature!

yeah, I disagree - sorry, don't take it personal, but I do play PvP competitive and there is no way that a joystick (even with the 'tuning' and 'fidelity') will beat a mouse in games like Elite Dangerous. your dexterity in arm is not comparable to dexterity in hand/fingers (i.e. fingertip grip) - s...
by Dirt
Sat Mar 30, 2019 15:35
Forum: Technical Support
Topic: [Solved] Gunfighter MCG PRO Cable Sheared
Replies: 6
Views: 3550

Re: [Solved] Gunfighter MCG PRO Cable Sheared

How do I prevent this from happening in the future?
by Dirt
Sat Mar 30, 2019 2:11
Forum: General discussions
Topic: Eta on the March Kosmovias?
Replies: 3
Views: 2598

Re: Eta on the March Kosmovias?

My buddy who ordered AFTER I did, received his sticks on the 25th...

I'm still waiting to even get a shipping notification...
by Dirt
Sun Mar 24, 2019 15:50
Forum: Technical Support
Topic: SCG-Essential Feature!
Replies: 17
Views: 9455

Re: SCG-Essential Feature!

ddrake1984 wrote:Anything competitive, mouse reigns supreme.



False.
With enough tweaking, a well tuned 32bit stick is just as aim(able) while having enhanced maneuverability characteristics compared to any mouse.
by Dirt
Fri Mar 08, 2019 11:40
Forum: Technical Support
Topic: [Solved] Gunfighter MCG PRO Cable Sheared
Replies: 6
Views: 3550

Re: Gunfighter MCG PRO Cable Sheared

Currently in talks with VKB over a warranty claim. To get the stick to work in the meantime I had to mod the terminal connector and jerry-rig the cable to the pin; its holding so far...

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