Search found 32 matches

by Sideslip
Wed Jul 18, 2018 19:43
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 117

Re: Response Curve in DevCfg appllied incorrectly

I didn't even know the green line was there, lol. So I can manually correct for the deadzone by setting the final value to 138 (and smoothing the rest of the curve) and now achieve 100% X and Y in the problematic corners. That solves my problem, but I shouldn't have to exceed 100% to get it to regis...
by Sideslip
Wed Jul 18, 2018 2:36
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 117

Re: Response Curve in DevCfg appllied incorrectly

If you want to test this on one of your sticks yourself: - Calibrate your thumbstick - Tape some small slices of paper behind a corner of the hat where it is closest to hitting (top or bottom left would probably be easiest) - Check what values you get at that corner and then increase the top deadzon...
by Sideslip
Wed Jul 18, 2018 2:15
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 117

Re: Response Curve in DevCfg appllied incorrectly

I just did as you suggested. I reset to default and the only settings I touched were: - changing "external axis 3/4" to "controller 1 axis 7/8" - enabling axis 8 (+ visible in HID |axis with center |auto centering | auto calibration | input - virtual) - Setting the deadzone to 10...
by Sideslip
Tue Jul 17, 2018 23:45
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 117

Re: Response Curve in DevCfg appllied incorrectly

Sorry, I don't quite understand what you mean by taking screenshot with the alt key. My screenshots are about 1900X800 and 1900X1000 respectively (native pixel for pixel). I think it is your forum that is reducing the quality. Here is a link to them on my google drive. The wear marks: https://drive....
by Sideslip
Thu Jul 12, 2018 21:29
Forum: Technical Support
Topic: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug (Solved - # of Tempo limit was 16)
Replies: 8
Views: 121

Re: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug (Solved - # of Tempo limit was 16)

I changed two buttons to the Generator type (for eject and a countermeasures button), so I've got my stick and base set up exactly how I want it now using 24 "Tempos". Maybe somebody else will want to use 25 or more (maybe if somebody does what I did but with the MCG-Pro), but I am very ha...
by Sideslip
Thu Jul 12, 2018 18:01
Forum: Technical Support
Topic: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug (Solved - # of Tempo limit was 16)
Replies: 8
Views: 121

Re: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug

Just tried it out and it works perfectly... well almost. I didn't realize that the "uStick Switch" "switch by Tempo" also counted towards that limit, so I had set 25 tempos and instead of the master mode doing what it should it lit up button #15 and stayed on. I really doubt I wi...
by Sideslip
Thu Jul 12, 2018 17:40
Forum: Technical Support
Topic: Gladiator Pro MKII & MCG Pro Ministicks
Replies: 23
Views: 158

Re: Gladiator Pro MKII & MCG Pro Ministicks

I thought that we are gentlemen - we are supposed to believe the word of a gentleman :) . Correcting. Do not be surprised at the glued screenshot - it is not possible to fully capture the settings screen of all axes in DCS. And do not forget the ninth axis on the flip-flop. Oh I never doubted you d...
by Sideslip
Thu Jul 12, 2018 17:35
Forum: Technical Support
Topic: Gladiator Pro MKII & MCG Pro Ministicks
Replies: 23
Views: 158

Re: Gladiator Pro MKII & MCG Pro Ministicks

I'm glad you got it working. It was tough for me to wrap my brain around too, but it's quite satisfying when you finally get that thumbstick working. Those thumbsticks really are just about perfect for things like slewing a targeting pod, or making fine adjustments to thrusters in a space game. Abou...
by Sideslip
Thu Jul 12, 2018 8:43
Forum: Technical Support
Topic: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug (Solved - # of Tempo limit was 16)
Replies: 8
Views: 121

Re: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug

Oh I didn't know there was a limit, maybe that's it. I think with 24 it should be plenty. I just wanted all the buttons to be the same for simplicity sake so I don't have to worry about changing it for specific aircraft or games. With 24 that will cover the entire base and all the MCG buttons except...
by Sideslip
Thu Jul 12, 2018 7:44
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 117

Response Curve in DevCfg appllied incorrectly

Gladiator Pro MKII with MCG Firmware v1.94B VKBDevCfg 0.87.0.5 So one problem let to the discovery of another. My left thumbstick scrapes the edge of the circle (not the mostly-square box) at the top right and bottom left positions. This means it doesn't quite get 100% of each axis at those position...
by Sideslip
Thu Jul 12, 2018 4:35
Forum: Technical Support
Topic: Gladiator Pro MKII & MCG Pro Ministicks
Replies: 23
Views: 158

Re: Gladiator Pro MKII & MCG Pro Ministicks

Also while experimenting, you might be interested to know that you can have the top button be a 4-way hat with a center button AND hold to toggle relative axes mode (and disable the 4-way, button press remains). Just set it to "Tempo B". You also either want to change the button number or ...
by Sideslip
Thu Jul 12, 2018 4:12
Forum: Technical Support
Topic: Gladiator Pro MKII & MCG Pro Ministicks
Replies: 23
Views: 158

Re: Gladiator Pro MKII & MCG Pro Ministicks

This is interesting. Using your cfg file, the Gate ministick works as an axis in Elite Dangerous. I'd have kept it but the Master Mode switch no longer worked. I'm a little confused as to what you refert to as the "Master Mode switch". Are you talking about the feature where holding the t...
by Sideslip
Thu Jul 12, 2018 3:35
Forum: Technical Support
Topic: Gladiator Pro MKII & MCG Pro Ministicks
Replies: 23
Views: 158

Re: Gladiator Pro MKII & MCG Pro Ministicks

The statement that DCS sees only 7 axes is somewhat controversial, even not so - is false... You are correct. When I was editing the axes in DCS I did not see a "slider 2" option and assumed it was not recognized. For whatever reason it is there now. It might be because I didn't restart D...
by Sideslip
Thu Jul 12, 2018 0:14
Forum: Technical Support
Topic: Gladiator Pro MKII & MCG Pro Ministicks
Replies: 23
Views: 158

Re: Gladiator Pro MKII & MCG Pro Ministicks

Ok, here is my config file for the non-pro. It might screw up some buttons on the pro though, so you'll have to fix that, but the axes should be good. Note you have to re-calibrate as your stick probably will not have the same values as mine. This has all axes used except brake will not be seen by D...

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