Search found 40 matches

by Sideslip
Tue Nov 20, 2018 4:08
Forum: Technical Support
Topic: Pulling off the thumbstick hat
Replies: 5
Views: 146

Re: Pulling off the thumbstick hat

I took the hat off, and other than it flying across the room it was easy. Slides back on easy too, just have to take care of the rectangular shaft's orientation. I shaved off some of the ring on the underside of the hat and it no longer contacts the main body in the corners. Perfect!
by Sideslip
Mon Nov 19, 2018 22:49
Forum: Technical Support
Topic: Pulling off the thumbstick hat
Replies: 5
Views: 146

Re: Pulling off the thumbstick hat

Yes I saw the screws on the center hats. Thank you!
by Sideslip
Sun Nov 18, 2018 22:29
Forum: Technical Support
Topic: Sensor resolution/precision, multiplier and filtering.
Replies: 15
Views: 387

Re: Sensor resolution/precision, multiplier and filtering.

Here I'm talking about the smallest input registration possible, which is ~0.07% in 11bit (I use DIVIEW to monitor axes in %). And with an extended Gunfighter, I can indeed move within 0.07% and have no input registration. That's why I would like to increase the sensor resolution to solve this prob...
by Sideslip
Sat Nov 17, 2018 23:38
Forum: Technical Support
Topic: Pulling off the thumbstick hat
Replies: 5
Views: 146

Re: Pulling off the thumbstick hat

My bad, I left out 90% of the details. I'll blame that on it being late at night. Talking about the left hat above thumb-rest that is round in shape on the MCG. 1 - Gladiator Pro MkII with MCG 2 - Firmware 1.94C (not that it matters) 3 - #40 springs 4 - The good cam (light center) 5 - Dev Config 0.8...
by Sideslip
Sat Nov 17, 2018 5:19
Forum: Technical Support
Topic: Pulling off the thumbstick hat
Replies: 5
Views: 146

Pulling off the thumbstick hat

Is it safe to pull the thumbstick hat off or was there a glue applied when it was assembled? I imagine it should just come off by pulling straight away, but I really don't want to damage the underlying mechanism. Since the bottom of the hat hits the joystick body in certain position, I was thinking ...
by Sideslip
Sun Jul 22, 2018 22:18
Forum: Manuals and Howtos
Topic: Elite Dangerous
Replies: 7
Views: 462

Re: Elite Dangerous

I finally found how to access the curves. https://imgur.com/a/h3zkIoo However, I am not sure if it is working as intended as I am not experiencing any difference. I have checked the eq as suggested in the manual but it still wont apply. Got any new suggestions ? - You say you checked the Eq box, ye...
by Sideslip
Sun Jul 22, 2018 22:06
Forum: Manuals and Howtos
Topic: Elite Dangerous
Replies: 7
Views: 462

Re: Elite Dangerous

The stick does not know when you are at super cruise or if you are docking... The response curve is either working or it is not. You of course have to check the box on the physical axis to enable the response curve, and you need to press the Set button or nothing will have changed on-board the stick...
by Sideslip
Sun Jul 22, 2018 21:59
Forum: Manuals and Howtos
Topic: Is there a Graphical Representation to ID Features ?
Replies: 7
Views: 467

Re: Is there a Graphical Representation to ID Features ?

They probably don't show all the button in a graphic because people change those and then it isn't accurate anymore. No one else in the world has the same button numbers as I do on my MCG. In any case, which button is which number is irrelevant. When you bind controls in a game you do it by pushing ...
by Sideslip
Wed Jul 18, 2018 19:43
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 400

Re: Response Curve in DevCfg appllied incorrectly

I didn't even know the green line was there, lol. So I can manually correct for the deadzone by setting the final value to 138 (and smoothing the rest of the curve) and now achieve 100% X and Y in the problematic corners. That solves my problem, but I shouldn't have to exceed 100% to get it to regis...
by Sideslip
Wed Jul 18, 2018 2:36
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 400

Re: Response Curve in DevCfg appllied incorrectly

If you want to test this on one of your sticks yourself: - Calibrate your thumbstick - Tape some small slices of paper behind a corner of the hat where it is closest to hitting (top or bottom left would probably be easiest) - Check what values you get at that corner and then increase the top deadzon...
by Sideslip
Wed Jul 18, 2018 2:15
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 400

Re: Response Curve in DevCfg appllied incorrectly

I just did as you suggested. I reset to default and the only settings I touched were: - changing "external axis 3/4" to "controller 1 axis 7/8" - enabling axis 8 (+ visible in HID |axis with center |auto centering | auto calibration | input - virtual) - Setting the deadzone to 10...
by Sideslip
Tue Jul 17, 2018 23:45
Forum: Technical Support
Topic: Response Curve in DevCfg appllied incorrectly
Replies: 8
Views: 400

Re: Response Curve in DevCfg appllied incorrectly

Sorry, I don't quite understand what you mean by taking screenshot with the alt key. My screenshots are about 1900X800 and 1900X1000 respectively (native pixel for pixel). I think it is your forum that is reducing the quality. Here is a link to them on my google drive. The wear marks: https://drive....
by Sideslip
Thu Jul 12, 2018 21:29
Forum: Technical Support
Topic: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug (Solved - # of Tempo limit was 16)
Replies: 8
Views: 587

Re: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug (Solved - # of Tempo limit was 16)

I changed two buttons to the Generator type (for eject and a countermeasures button), so I've got my stick and base set up exactly how I want it now using 24 "Tempos". Maybe somebody else will want to use 25 or more (maybe if somebody does what I did but with the MCG-Pro), but I am very ha...
by Sideslip
Thu Jul 12, 2018 18:01
Forum: Technical Support
Topic: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug (Solved - # of Tempo limit was 16)
Replies: 8
Views: 587

Re: Gladiator Pro MkII + MCG (non-pro) possibly firmware bug

Just tried it out and it works perfectly... well almost. I didn't realize that the "uStick Switch" "switch by Tempo" also counted towards that limit, so I had set 25 tempos and instead of the master mode doing what it should it lit up button #15 and stayed on. I really doubt I wi...
by Sideslip
Thu Jul 12, 2018 17:40
Forum: Technical Support
Topic: Gladiator Pro MKII & MCG Pro Ministicks
Replies: 23
Views: 883

Re: Gladiator Pro MKII & MCG Pro Ministicks

I thought that we are gentlemen - we are supposed to believe the word of a gentleman :) . Correcting. Do not be surprised at the glued screenshot - it is not possible to fully capture the settings screen of all axes in DCS. And do not forget the ninth axis on the flip-flop. Oh I never doubted you d...

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