Search found 9 matches
- Mon Apr 13, 2026 21:41
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
Any other idea I could try?
- Thu Mar 26, 2026 22:19
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
It seems I am not the only one with this problem, since there is a bug report in Unity:
https://issuetracker.unity3d.com/issues/phantom-inputs-on-vkb-joysticks-when-unity-input-system-is-used
https://issuetracker.unity3d.com/issues/phantom-inputs-on-vkb-joysticks-when-unity-input-system-is-used
- Thu Mar 26, 2026 19:57
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
For better understanding: In the engine you have actions like "release Chaff" or "engage brakes", and you can assign the device inputs to those actions, by selecting them out of a list or as you can see in the screenshot by clicking "Listen" and then press a button on t...
- Wed Mar 25, 2026 23:15
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
That is the information provided by the HID data, i think. This window is not related to the game itself but to the unity input system. In fact to test if my code could have to do something with it, it created an empty project and tested it there. Same weired input. I didn't find a way so far to mod...
- Wed Mar 25, 2026 20:31
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
This setting unfortunatelly did not change anything.
And I discovered more (see image):
This happens when i pressed the A2 button:
I get inputs values for stick, Axis and hats. This should all stay 0 when I only press a button, or not?
And I discovered more (see image):
This happens when i pressed the A2 button:
I get inputs values for stick, Axis and hats. This should all stay 0 when I only press a button, or not?
- Wed Mar 25, 2026 10:41
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
My guess is, that Unity somehow gets the virtual button address signal and also the physical one. But should only react to the virtual.
- Wed Mar 25, 2026 0:14
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
So far it happens only in the Unity Game Engine,
Nnot in the VKB button tester ot the VKB DefCfg.
I didn't check other games yet.
Nnot in the VKB button tester ot the VKB DefCfg.
I didn't check other games yet.
- Mon Mar 23, 2026 19:51
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Re: Gladiator EVO R multiple buttons triggered in Unity3D
What other information do you need? I gave you firmewaare and config software version. Operating System is Windows 11 I don't know what "configuraton file" means. I can give you the report from the configurator software. (attached to this post) I did not change anything, I just did the def...
- Sun Mar 22, 2026 16:07
- Forum: Technical Support
- Topic: Gladiator EVO R multiple buttons triggered in Unity3D
- Replies: 12
- Views: 1895
Gladiator EVO R multiple buttons triggered in Unity3D
I am working on a helicopter Simulator with the Unity game engine. I have bought this: HID-konformer Gamecontroller Product Name: VKBsim Gladiator EVO R PRO version T-Link supported Firmware version: v2.20C I have updated the firm ware and used VKB Device Config v0.93.89 for calibration. When I trie...