Search found 74 matches

by jukelo
Thu Jul 10, 2025 13:41
Forum: Technical Support
Topic: [bug] Relative axis in linear mode can only go up.
Replies: 2
Views: 809

Re: [bug] Relative axis in linear mode can only go up.

Yup it's fixed, thanks Alex.
by jukelo
Thu Jul 10, 2025 13:40
Forum: Technical Support
Topic: M Counter Reset bug when shared R input
Replies: 4
Views: 5066

Re: M Counter Reset bug when shared R input

Thanks, 2.19.D(2) fixes it.
by jukelo
Wed Jul 09, 2025 22:57
Forum: Technical Support
Topic: M Counter Reset bug when shared R input
Replies: 4
Views: 5066

Re: M Counter Reset bug when shared R input

I was testing the new MCounter options 2.19.6C when I came across this old friend, so bumping this to say it's still current.
by jukelo
Wed Jul 09, 2025 15:50
Forum: Technical Support
Topic: [bug] Relative axis in linear mode can only go up.
Replies: 2
Views: 809

[bug] Relative axis in linear mode can only go up.

Firmware: 2.19.A, 2.19.C.
Software: 0.93.46

Issue: When a logical axis is set to Relative mode with Linear curve, moving the physical lever in either direction makes the axis go up. The value can never decrease.
by jukelo
Tue Jul 01, 2025 21:11
Forum: Technical Support
Topic: Calibration prompt rant
Replies: 3
Views: 874

Re: Calibration prompt rant

Awesome, thank you!
by jukelo
Sun Jun 29, 2025 14:44
Forum: Technical Support
Topic: Calibration prompt rant
Replies: 3
Views: 874

Calibration prompt rant

I don't like the new Calibration prompt in devcfg very much. That thing right here, opened by clicking 'Start Calibr.' in the tools tab: Screenshot 2025-06-29 120804.png Issue #1: It captures input. You cannot switch to other tabs after this thing shows up. Forgot to switch to the test tab? Too bad,...
by jukelo
Sun Jun 15, 2025 12:43
Forum: Technical Support
Topic: Hitting Gimbal Limits
Replies: 3
Views: 994

Re: Hitting Gimbal Limits

Also if you push hard against the edges during calibration, that is where the maximum/minimum logical value for the axis will be set. Any time you want to reach this logical limit you will have to press equally hard against the edges. This is unnecessary stress on the material and unnecessary applic...
by jukelo
Tue Jun 03, 2025 19:02
Forum: Technical Support
Topic: [BUG] Circular deadzone reset after setting a second one (v0.93.26)
Replies: 6
Views: 1427

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

I'm testing on 0.93.36 (running fw 2.19.6) and can use two circular deadzones again.
by jukelo
Thu May 29, 2025 22:22
Forum: Technical Support
Topic: [BUG] Circular deadzone reset after setting a second one (v0.93.26)
Replies: 6
Views: 1427

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Confirming that the issue persists with 0.93.34
by jukelo
Mon May 26, 2025 22:41
Forum: Technical Support
Topic: Bug - Relative axes ignore AxID setting.
Replies: 1
Views: 1164

Bug - Relative axes ignore AxID setting.

Fw: 2.19.9-2.19.6 Sw: 0.93.34 Issue: Relative axes only react to the default physical axis. Moving the physical axis identified by AxID has no effect if AxID is not the default value. Here I set logical axes 1 and 2 as relative, controlled by physical axis 2 on my Gladiator. Both should move by the ...
by jukelo
Mon May 05, 2025 22:27
Forum: Manuals and Howtos
Topic: Create two virtual axes with gradual increase/decrease using buttons
Replies: 1
Views: 1940

Re: Create two virtual axes with gradual increase/decrease using buttons

You can do that via axis trimmers (you can trim either actual axes, or completely virtual axes). VKB has tutorials on this topic:

https://www.youtube.com/watch?v=kfxYCqUgU7E
https://www.youtube.com/watch?v=GB-pf6dEICM
by jukelo
Sun Apr 13, 2025 23:33
Forum: Technical Support
Topic: Bug report: Brake3 combine not working on 2.19.6 or newer
Replies: 4
Views: 2978

Re: Bug report: Brake3 combine not working on 2.19.6 or newer

For testing I created this profile on the Gladiator (cleaner set up than my MCGU + T-Rudder tangle): Screenshot 2025-04-13 214750.png The behaviour expected and observed in 2.18.F: Logical 5 & 6 (X and Y) controlled by the joystick's main axes (roll and pitch, physical 1 and 2). Logical 3 (RotZ)...
by jukelo
Sun Apr 13, 2025 22:04
Forum: Technical Support
Topic: Bug report: Brake3 combine not working on 2.19.6 or newer
Replies: 4
Views: 2978

Re: Bug report: Brake3 combine not working on 2.19.6 or newer

I'm experiencing the same issue, my toe brakes set up using BrakeV3 no longer works on GF4 MCGU + Trudder V plugged into a single BB. The same profile works fine in 2.18.F, breaks on 2.19.7. Here's a video of the issue: https://www.youtube.com/watch?v=ab4bUjnVvKA Physical axis 7 is the T-rudder axis...
by jukelo
Thu Apr 10, 2025 9:48
Forum: Technical Support
Topic: [bug] TimeFA0 option present even if no FA0 button assigned
Replies: 4
Views: 7525

Re: [bug] TimeFA0 option present even if no FA0 button assigned

Adding that software version v0.93.10 is the last version of VKBDevCfg that displayed the Tempo Timer option when a Tempo button is used (these screenshot are all taken without user=developer of course): Screenshot 2025-04-10 084422.png Screenshot 2025-04-10 084457.png The issue appeared in v0.93.11...
by jukelo
Thu Apr 10, 2025 9:31
Forum: Technical Support
Topic: [bug] TimeFA0 option present even if no FA0 button assigned
Replies: 4
Views: 7525

Re: [bug] TimeFA0 option present even if no FA0 button assigned

Bumping this bug as the issue has come up again in the Discord. Tempo is a fairly basic and widely used function, the fact access to Tempo Time is hidden behind the user=developer option (or assigning a Fix Axes button) is a problem Plus adding user=developer to zconfig.ini displays all the options,...

Go to advanced search