Search found 3 matches
- Tue Jun 03, 2025 16:14
- Forum: Technical Support
- Topic: [BUG] Circular deadzone reset after setting a second one (v0.93.26)
- Replies: 6
- Views: 430
Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)
I did try VKBDevCfg-C_v0.93.35 but also with that version the issue persists. Since with VKBDEvCfg v0.93.00 and firmware v2.18.5(2) the issue doesn't occur and that combination works perfectly well for Star Citizen I have a solution until the issue is solved. The intention of my post was to make VKB...
- Wed May 28, 2025 11:53
- Forum: Technical Support
- Topic: [BUG] Circular deadzone reset after setting a second one (v0.93.26)
- Replies: 6
- Views: 430
[BUG] Circular deadzone reset after setting a second one (v0.93.26)
Firmware: 2_19_6 VKBDEvCfg: 0.93.26 Device: Gladiator EVO Issue Description When setting a circular deadzone on a second pair of axes, the circular deadzone on the first pair of axes is removed. This is not only a UI bug, the first circular deadzone is also physically not working. Reproduction steps...
- Tue Nov 22, 2022 1:27
- Forum: Technical Support
- Topic: pov button into switch
- Replies: 4
- Views: 1338
Re: pov button into switch
I'm using the following devices: - Gladiator NEXT EVO with SCG Premium Grip (Right) - Gladiator NEXT EVO Omni Throttle with SCG Premium Grip (Left) - GNX THQ with GNX USB Controller (HID-Main) I was able to use the POV button as switch in firmware v2.11.5 but it doesn't seem to work in v2.12.4 and v...