Search found 13 matches
- Fri Jul 08, 2022 17:09
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Is that view something I can run locally while debugging? And should the contents of that match what the HID descriptor for the stick that unity is using parses it as? Does the HID definition read those as not pressed? Should i be looking for something that is accidentally reading things as pressed ...
- Mon Jul 04, 2022 13:43
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Thanks for the info. Doesn't count as a solution for what i need as i actually want to use the stick. Is there a way to record what the joystick sends from it's point of view?
If it's a unity thing i need enough information to go to their support with.
Thanks
If it's a unity thing i need enough information to go to their support with.
Thanks
- Sat Jul 02, 2022 20:40
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Not sure either. If I'm remembering correctly... When the stick isn't being touched the events come in slowly. After touching it the events come in faster. I believe the event that is off is the first 'fast' event in the log so it may have to do with whatever that switch is. I don't know if that's a...
- Sat Jul 02, 2022 20:29
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Sorry yes i did do that, i just forgot. Answering from my phone.
- Sat Jul 02, 2022 15:03
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Default then recalibrate each time yes.
- Fri Jul 01, 2022 21:20
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Just updated the right and it's the same.
- Fri Jul 01, 2022 20:08
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Here you go:
Is there any kind of logging/debugging I can enable to get you more information?
Is there any kind of logging/debugging I can enable to get you more information?
- Fri Jul 01, 2022 19:03
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Weird inputs still happening.
Currenting being reported as: "HID::VKB-Sim © Alex Oz 2021 VKBsim Gladiator NXT L "
So at least that's updated now. Oddly it's now using that HID descriptor for both sticks despite only reflashing the left for now.
Currenting being reported as: "HID::VKB-Sim © Alex Oz 2021 VKBsim Gladiator NXT L "
So at least that's updated now. Oddly it's now using that HID descriptor for both sticks despite only reflashing the left for now.
- Fri Jul 01, 2022 18:53
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
I ran the config software and flashed the left one and it started throwing errors. This is what I get in the config now: LeftFlashed.png I can't reflash it to something older. Did I just brick my left stick? Nevermind, closed everything and disconnected it and reconnected and it seems to be acting n...
- Fri Jul 01, 2022 18:19
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Ah! Stuff newer than the downloads page. Thanks. Will try as soon as I can.
- Fri Jul 01, 2022 16:22
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
I've now got them both running on v2.090 and it still happens sadly.
- Fri Jul 01, 2022 0:02
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Re: Bad inputs in Unity input debugger
Global:
Profile Axes:
Profile Axes:
- Thu Jun 30, 2022 22:20
- Forum: Technical Support
- Topic: Bad inputs in Unity input debugger
- Replies: 22
- Views: 4230
Bad inputs in Unity input debugger
I've been trying to figure out a bug in a game written in Unity that seemed to be tripping up the default input binding library for my Gladiator NXT L & R. It would always report extra input from the stick, hat, and axis in the first event sent when pressing the binding button. The next event wo...