Go to Profile > Axes > Physical Axes and set axis 4 input to Virtual
Start zLink and the axis and button registers should all transmit from the slave to the master, all acting as a single device in terms of what Windows and Games will see.
Search found 8 matches
- Mon Apr 04, 2022 8:48
- Forum: Manuals and Howtos
- Topic: Combine 2 EVOs
- Replies: 11
- Views: 16117
- Mon Apr 04, 2022 8:47
- Forum: Manuals and Howtos
- Topic: Combine 2 EVOs
- Replies: 11
- Views: 16117
Re: Combine 2 EVOs
I've got the solution working. Thanks again, Ron! I used your previous post here and created a version of my own walkthrough based on it which I will include in this post for other people in case they need this info as well: https://forum-il2sturmovik-ru.translate.goog/topic/4718-modern-talking-with...
- Sat Apr 02, 2022 19:51
- Forum: Manuals and Howtos
- Topic: Combine 2 EVOs
- Replies: 11
- Views: 16117
Re: Combine 2 EVOs
Very cool! Thanks for that update, Ron! Where are you downloading VKB zLink v. 0.70 from? I've looked in the following Mega Archive and only see v.0.6.6 as the latest option available: https://mega.nz/folder/980CgDDL#AuSb0tItSbEQCmIIcA8U7w/folder/lh8UCDLY Is there a more up-to-date download link for...
- Sat Apr 02, 2022 3:36
- Forum: Manuals and Howtos
- Topic: Combine 2 EVOs
- Replies: 11
- Views: 16117
Re: Combine 2 EVOs
One more question about this, fallout. Could there be some kind of work around to get this working using master/slave settings between the two sticks in the Global > External Devices > External menu? Or possibly through utilizing the controller virtualization options? I've been reading the manual an...
- Sat Apr 02, 2022 2:39
- Forum: Manuals and Howtos
- Topic: Combine 2 EVOs
- Replies: 11
- Views: 16117
Re: Combine 2 EVOs
Are there any plans to add axis cross communication like that to VKBDevCfg in the future? If possible, I would like to request axis cross communication as a software feature or as a hardware solution in the future because I really prefer using your software with your hardware. It keeps the whole set...
- Fri Apr 01, 2022 23:43
- Forum: Manuals and Howtos
- Topic: Combine 2 EVOs
- Replies: 11
- Views: 16117
Combine 2 EVOs
I'm using a pair of EVOs (left and right versions) and by default they are viewed by older games as 2 separate controllers. The issue is that these older games only allow you to select 1 joystick to use so you can't utilize both the left and right stick axes by default. Is it possible within VKBDevC...
- Mon Mar 21, 2022 16:38
- Forum: Manuals and Howtos
- Topic: Not a Mini Stick Question: Mapping the Mouse Axes
- Replies: 4
- Views: 10197
Re: Not a Mini Stick Question: Mapping the Mouse Axes
In case anyone is looking for the answer to this question, you can map the mouse X and Y axes to the Joystick X and Y axes by enabling the mouse in Global > Common (I usually set it to Relative / Always On). Then under Profile > Axes take note of your standard X and Y axes' AxIDs (usually 1 and 2 re...
- Sat Mar 19, 2022 2:36
- Forum: Manuals and Howtos
- Topic: Not a Mini Stick Question: Mapping the Mouse Axes
- Replies: 4
- Views: 10197
Not a Mini Stick Question: Mapping the Mouse Axes
Is there a way to map the mouse X and Y axes to the main joystick X and Y axes (not the mini stick axes) of the Gladiator EVO using the VKBDevCfg software? Mapping the mouse to the joystick is useful for older games which easily detect a mouse but do not easily detect a modern joystick. If that form...