Search found 4 matches
- Sat May 22, 2021 21:50
- Forum: Technical Support
- Topic: GNXT axis input “overload”?
- Replies: 7
- Views: 2740
Re: GNXT axis input “overload”?
I believe it is a game issue perhaps. I just retested, and the issue is specifically the following: - Game is Star Citizen - I can spin view axis on my LEFT GNX as long as I am only using left stick axes (bound to strafe left/right/fwd/back in game). As long as I hold ministick in a direction the vi...
- Sat May 22, 2021 21:31
- Forum: Technical Support
- Topic: GNXT axis input “overload”?
- Replies: 7
- Views: 2740
Re: GNXT axis input “overload”?
See below sorry for wrong tab originally:
- Sat May 22, 2021 21:21
- Forum: Technical Support
- Topic: GNXT axis input “overload”?
- Replies: 7
- Views: 2740
Re: GNXT axis input “overload”?
Hello Fallout, I just reran calibration via the config utility. I see the following (looking at other posts, I *think* this is how you validate I calibrated right?): Capture.JPG I used the red circled start/stop calibration buttons. I see 128's on a lot of lines, and I think from reading other posts...
- Sat May 22, 2021 19:25
- Forum: Technical Support
- Topic: GNXT axis input “overload”?
- Replies: 7
- Views: 2740
GNXT axis input “overload”?
Hello, I just setup hosas with two premium Gladiators. I use a mini stick for POV camera axis. Recently I noticed that if I am using POV camera view in game while also using multiple other axis it seems like the controller ‘overloads’ for lack of a better word and the axis stick. For example the POV...