Search found 4 matches
- Sun Jun 28, 2020 10:20
- Forum: Technical Support
- Topic: Adding DIY (physical) toe break axes to VKB rudder paddels controller?
- Replies: 7
- Views: 3747
- Sat Jun 27, 2020 22:42
- Forum: Technical Support
- Topic: Adding DIY (physical) toe break axes to VKB rudder paddels controller?
- Replies: 7
- Views: 3747
Re: Adding DIY (physical) toe break axes to VKB rudder paddels controller?
Not quite sure which post I should check out from that site (even with Google translate)
But thanks anyway! I'll try to find it
But thanks anyway! I'll try to find it
- Sat Jun 27, 2020 21:24
- Forum: Technical Support
- Topic: Adding DIY (physical) toe break axes to VKB rudder paddels controller?
- Replies: 7
- Views: 3747
Re: Adding DIY (physical) toe break axes to VKB rudder paddels controller?
Many thanks for your prompt reply! I'll try and contact VKB about the Mars sensors. I don't understand what you mean by "or resistor" or "halls". From the other posts I was under the impression, that since the Mars sensors use a proprietary protocol, I would have to use that prot...
- Sat Jun 27, 2020 19:47
- Forum: Technical Support
- Topic: Adding DIY (physical) toe break axes to VKB rudder paddels controller?
- Replies: 7
- Views: 3747
Adding DIY (physical) toe break axes to VKB rudder paddels controller?
Hi all, I am thinking about a DIY project to add physical toe breaks to my VKB Mk IV rudder pedals. Under game controller settings of the PC the VKB controller seems to foresee 3 axes and 2 buttons but only the one axis is used. I have read the following posts: http://forum.vkb-sim.pro/viewtopic.php...